Rules

Learn the rules. Conquer the board.

Objective

Sequentis is a strategic multiplayer board game. Players take turns playing cards from their hand to claim tiles on the board. The goal is to build formations — unbroken lines of 4 tiles in a row (horizontal, vertical, or diagonal). The first team to complete the required number of formations wins.

TeamsFormations
2 teams2
3 teams1

Board

The board is a 9×9 grid of tiles. Each tile shows a card from one of three Greek suits — Delta (Δ), Omega (Ω), and Psi (Ψ) — with values 1 through 9. Every card appears three times on the board, giving you multiple placement options for each card in your hand.

Some tiles may become wild during the game through relic powers. A wild tile can be claimed by playing any card with a matching number, regardless of suit.

Cards

The deck contains three suits — Delta (Δ), Omega (Ω), and Psi (Ψ). Each suit has 11 cards: values 1 through 9, plus a Sword and a Shield. The full deck has three copies of each card (99 cards total).

5Δ

Numbered

Play on any matching empty tile to claim it for your team. Each card appears on three tiles, giving you options.

Ω

Sword

Remove an opponent's claim from any unshielded tile of the matching suit that is not part of a completed formation.

Ψ

Shield

Claim an empty tile of the matching suit and shield it. Shielded tiles cannot be removed by Swords or most relic effects.

Setup

Games can be played with 2 or 3 teams. Each team can have multiple players who share a color and take turns in rotation. The deck is shuffled and cards are dealt to all players.

PlayersCards
2–57
6+5

If relics are enabled, players enter the Agora before the game begins. Each player has 4 coins to spend on relic powers (see Relics below).

Turns

On your turn, select a card from your hand, then tap an eligible tile on the board — or tap a tile first, then select a matching card. All plays require two taps to confirm. Playing a card ends your turn.

  1. 1Play a card from your hand to claim any matching tile on the board.
  2. 2Draw a replacement card from the deck automatically.

Dead cards — numbered cards with no valid tiles remaining — are marked with a skull and can be freely exchanged at any time during your turn.

If the lobby has a turn timer enabled, your turn will auto-play when time runs out. Relics (if available) must be played before your card since playing a card ends the turn.

Formations

A formation is an unbroken line of 4 tiles claimed by the same team — horizontal, vertical, or diagonal. Once a formation is completed, all tiles in it are locked and cannot be removed or moved by any means.

Two formations may share exactly one tile where they overlap. Completing the required number of formations for your team count wins the game immediately.

Relics

Relics are mythological power-ups purchased before the game in the Agora. Each player has 4 coins to spend. Relics cost 1, 2, or 3 coins. Each relic can be used once per game and must be played before your card, since playing a card ends the turn.

Relics are organized into three classes:

Titans|Manipulate the board (swap, shift, or rotate tiles).
Fates|Manipulate the cards (peek at the deck, redraw, or reshuffle all hands).
Olympians|Manipulate the rules (make tiles wild permanently or temporarily).

Each class contains three relics at increasing cost:

Titans


Tremor

Swap two orthogonally adjacent tiles (N/S/E/W) and everything on them.

Quake

Shift an entire row or column by any number of steps, wrapping around the board.

Caldera

Rotate the concentric rings of a 3×3, 5×5, or 7×7 area clockwise around its center.

Fates


Stitch

Peek at the top 3 deck cards. Swap one with a card in your hand.

Weave

Return any cards to the deck and draw the same number back.

Tangle

All players shuffle their hands back and are dealt new ones.

Olympians


Gleam

Make one tile permanently wild. Any card can be played on it.

Aurora

Up to five random unoccupied tiles become wild for 2 full rounds.

Prism

Make every unoccupied tile in a row or column wild for 2 full rounds.

Matchmaking

Ranked play happens through matchmaking. When you tap Find Match, you're paired with and against opponents whose Renown is close to your own. Every ranked game updates your Renown based on the outcome — making ranked the only way to climb the ladder.

Matchmaking respects your preferences: team count (2 or 3 teams), mode (solo or team), and whether relics are enabled. You'll only be matched with players whose preferences overlap with yours, and the system will wait longer if your filters are narrow.

Games played in custom lobbies are unranked — they don't affect your Renown or rank regardless of outcome.

Renown

Renown is your competitive score, ranging from 0 to 1000. Every ranked game adjusts it up or down based on the result.

Win a ranked game to gain Renown. Lose one and you give some back. Gains get smaller as you near the cap and losses get larger, so the top is hard to reach. Beating a stronger opponent is worth more than beating a weaker one, and a run of wins is worth a little extra. A stalemate changes nothing. Conceding counts as a loss.

Your current Renown determines your rank — a title shown next to your name in matchmaking, lobbies, and post-game screens. As you climb or slide, your rank updates automatically.

RankRenown
Ephebe0–99
Hoplite100–199
Lochagos200–299
Taxiarch300–399
Hipparch400–499
Polemarch500–599
Strategos600–699
Navarch700–799
Archon800–899
Basileus900–1000

Competitions

A competition is a leaderboard with a deadline — a weekend, a week — and cash prizes for the top finishers. Only ranked games finished inside the window count. Custom lobbies never do.

Each competition ranks by one of two criteria, shown on its card. Most Wins: the most wins takes first place, ties broken by net wins, then Renown. Net Wins: every win is +1 and every loss is −1 (stalemates count zero, conceding counts as a loss), ties broken by wins, then Renown. Players who finish exactly level split the prizes for the places they share. The top three also earn the competition's badge for their avatar.

To be on the board you need a full account (not a guest) with a verified email, and at least one ranked game played inside the window.

Outside competitions, the leaderboard ranks each week, month and year by net wins, and all time by Renown.

Standings move as games finish, so you can watch your place change live. When the window closes they are locked in, and we email each winner to arrange their prize. Every competition — running, upcoming, and past — is on the Competitions page.

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